This serves no purpose other than being fun. In addition, when unarmed, the Postal Dude now has the ability to flip off NPCs with an added spoken "Fuck you". The power-up lasts for a short time giving the Postal Dude a duplicate of whatever gun he's holding. The Postal Dude now has the ability to dual wield guns after drinking a Can of Habib's Power Station. The zones consist of the Arid Desert, Rainy Foliage, Nuclear Winter, and Ashen Skies, with the zones becoming more extreme the closer you get to the blast site. New to Paradise are different zones that were brought about by the nuclear explosion. Paradise Lost returns to the free-roam, errand based gameplay of the original each level divided is into days ( Monday, Tuesday, Wednesday, Thursday, Friday) and new areas open up as the week progresses. He awakens eleven years later from a radiation-induced coma by the outskirts of an " unfamiliar town", thus beginning the week-long search for his missing sidekick. Trapped in the depths of his mind, the Postal Dude witnesses visions of a " dark future". Unfortunately, his head wound starts acting up, causing him to crash his car, the blunt force knocking him unconscious as the mushroom cloud looms over. Not wanting to leave his sidekick behind, the Postal Dude turns his car around in an attempt to save his misguided companion. Champ jumps out of the car window, giving chase back toward Paradise. Of note is the lack of load zone signs on the bridge to the Estates this, combined with the name of the load zone image that leads from Home to Chicken Queen Estates, seems to imply that these two maps were not separated when these pictures were taken.After the events of Apocalypse Weekend, the Postal Dude and Champ are escaping from the nuclear fallout when Champ sees a stray cat on the road. The image used in the load zone that leads from the Main Street to the Office Complex shows the bridge heading to Chicken Queen Estates without a roof, the large wall to the left of the bridge absent, and different text underneath the image of Gary Coleman. The load zone images used in the one leading from the Ghetto to the Greenbelt most notably shows an early Meat World sign, but also has lighter bushes and a different, much shorter wall at the Asylum. Most of these were taken in early versions of the map, giving a glimpse into what they looked like pre-release. Load zones use screenshots of the map the zone leads to in order to create the illusion of a continuous map. Get in-game screenshots and more load zones One of them is in FP_Weapons.ukx, and the other is in MP_Weapons interestingly, the animation in the latter was not present in the Share the Pain version of the game, meaning that it was added sometime after the game's Complete release. The Pistol actually has two unused animations for reloading it. Some of these can be triggered by using the "forcereload" command in the console. The weapons ported from Eternal Damnation still have their reload animations, but go unused here. It consists of the weapon animations that were used prior to the Share the Pain version of the game the new animations are stored in MP_Weapons.ukx.Īnimations for reloading the weapons that do not need to do so (the Machine Gun, Shotgun, etc.) still exist most of them are found in the aforementioned FP_Weapons.ukx package, though some of them are present in different packages. Unused Animations Pre-Share the Pain Weapon AnimationsįP_Weapons.ukx is an entire animation package that goes completely unused. The latest one that focuses on the Dude's less linear journey through parts of Paradise we've already seen.
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